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Showing posts with label hiring. Show all posts

We are now looking for a "Community Manager and Event Coordinator" for our company. This will be a very broad role and we are looking for someone who is very driven and creative. The tasks will range from the simple, such as:
  • Managing our social media accounts and platform-specific communication channels (such as Steam communities and PS4 Game hub).
  • Answering various emails.
  • Coordinating and booking special internal and external events.
It will also include much more complex tasks such as:
  • Planning and coordinating PR for a new game release.
  • Making plans for improving our social media and implementing these.
  • Overseeing a revamp of all our webpages (company and game-specific).
  • Becoming the company’s catalyst for generating interesting posts and events on all of our public channels.

The basic requirements are as follows:
  • It’s crucial that you are a person who is highly able to work on your own initiative. No one will be laying out an exact schedule of things that you must do - you will need to drive your own workload. You will also need to be a creative member of the team, bringing a lot of your own ideas and suggestions to the table and then going on to implement them when possible.
  • You must live in Sweden or be prepared to move here. Note that any employment starts with a six month trial period, and there is no need to move until that is over.
  • You must have excellent writing skills in English.
  • You need good knowledge of how social media, such as Twitter and Facebook, works.
  • You should have a burning interest in video games and an understanding of the market.
It’s worth noting that we do not require any special education or experience. While these are of course good to have, what really matters is that you fit the requirements above.


In order to apply, start by doing the following assignments:
  1. Imagine that SOMA is about to be released. Write a short (at most 150 words) and playful cover letter that will be sent out with all of the review copies of the game.
  2. We really need to become much more frequent in our social media usage and communicate what we do as a company and what we are like as individuals. In 200 words or less, explain how you would try to go about increasing the number of interesting posts on our social media channels.
  3. An angry user has written an email complaining that our games have all become worse since Penumbra, as they no longer have proper puzzles and gameplay. Write a response.
  4. Being proactive and self-starting is crucial for this position. Therefore, write your own question similar to the ones above and answer it.
Compile these into a PDF that has a pleasing layout and send it, along with your CV, to apply@frictionalgames.com.
At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be and helped to kickstart the Let’s Play phenomenon. In SOMA we explored deep subjects in new, unsettling ways. We aim to continue this trend. But as we create innovative narrative-focused experiences, and explore how to use the potential of videogames to the fullest, we face an increased need to focus on PR and Community management. We realize that the nature of our creations has a depth that can’t be explained in a few sentences or pictures and that the cores of our upcoming games need to be communicated in a more strategic way. We also realize that we’ve been neglecting our existing community for some time now and we want to be a lot more vocal in all the channels where our fans are listening.

This is why we’re now looking for a PR Coordinator and Community Manager to join our ranks, focus on getting our message across, and also to help us out on our ongoing development in a few other ways. This is a half-time or full-time employment (depending a bit on the applying candidate), working from home or from our soon-to-be-established hub-office in Malmö, Sweden.


Working with us, your main responsibility will be to ensure that Frictional always has a voice and that there’s a continuous flow of communication through the different channels (such as forums, social media, Steam community, PS Live Area etc.). We’d be turning to you to initiate, create and communicate messages of interest from our daily work, meaning you’d need to be fully up to date with what the rest of the team is doing at all times. We’d also rely on you to plan and coordinate everything related to important PR events such as announcements and releases but also everything related to special events (such as mod competitions etc.).

Here is a rundown of some of a few more specific tasks:
  • Working out (together with management) marketing plans for upcoming game projects. 
  • Staying up to date with the rest of the team by listening in on (and contributing to) meetings. 
  • Maintaining continuous communication flow on our forums, social media channels, Steam community and PS Live Area etc. 
  • Coming up with ideas and suggestions for messages to communicate or events to hold through our different channels. Then writing/creating graphics for these - from our existing assets - and coordinating and executing them. 
  • Planning, coordinating and executing trailer creation (with a creator or editor if you don’t have those skills yourself). 
  • Planning, coordinating and contributing to PR statement generation and sendout alongside our PR firm. 
  • Planning and coordinating demo creation with the team. 
  • Planning, coordinating, creating and submitting details to platform stores such as Steam, PS Store etc. 
These are far from the only things you’ll be doing when working with us. We’re a small team, and we like to see people dabbling with things outside of their expertise and constantly learning new stuff. The more areas of our development you’re able to take part in, the better.

Of great importance is that fact that you must be able to work from home. Frictional Games currently does not have an office; however, we are planning to set one up in Malmö, hopefully sometime next year. You will however decide for yourself how much you’d want to make use of the office, so it’s crucial that you are able to plan your day, take full initiative and work without strict guidance. Because of this, we allow a flexibility that you’ll rarely find in an office environment. 

The most basic requirements are the following:
  • You live in Malmö or are prepared to move here. 
  • You are fluent in English and a strong communicator. 
  • You are able to create basic work in Adobe Photoshop. 
  • You love horror, sci-fi and narrative games. 
  • You have an understanding of social media and other game-related communication channels. 
  • You like coming up with new initiatives and running with them. 
  • You have experience of planning and coordinating from previous roles. 
  • You strive for structure, efficiency and clarity. 
  • You are extremely self-driven. 
  • You like working with varying tasks and participating in the different areas of a business. 
Additional (non-essential) requirements:
  • You have a basic understanding of the process of creating a video game. 
  • You have video editing skills and experience. 
  • You have a Windows PC you can use for work capable of playing recent games (SOMA is a good test case!) 
If this sounds like the job for you, send your CV to apply@frictionalgames.com now!
Frictional Games, the creators of Amnesia, SOMA and Penumbra, are looking for a gameplay programmer / designer to join our ranks. This is a full-time employment, working from home.

At Frictional our goal is to create innovative, narrative-focused experiences, and explore how to use the potential of the videogame medium to the fullest. Penumbra was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be. In SOMA we explored deep subjects in new unsettling ways. We aim to continue this trend.

Working with us, your core duty will be to collaborate with other team members in order to design and craft immersive worlds and experiences. At Frictional we do not simply rely on the core mechanics to carry most of the game. What makes or breaks our experiences is the care giving to the all specific level elements. Making sure these are top notch, both in design and implementation, will be your main duty. This includes everything from level layout and pacing to designing and implementing puzzles and smaller events.

Here is a rundown of some of a few more specific tasks you will find yourself doing:
  • Design the layout of a level based on a high level summary.
  • Come up with ways to convey certain story moments in the most efficient manner.
  • Design and implement puzzles so they fit with gameplay, world and story.
  • Script background events that sets the tone for a level.
  • Implement gameplay systems, such as an inventory.
  • Tweak AI to make it behave like you want.
These are far from the only things you will be doing when working with us. We like to see people dabbling with things outside of their expertise and to constantly learn new stuff. The more areas of development you are able to take part in, the better.

Of great importance is that fact that you will be working from home. Frictional Games does not have an office, so it is crucial that you are able to plan your day, and work without strict guidance. Because of this, we allow an amount of flexibility that you rarely find in an office environment.

The most basic requirements are the following:
  • You are fluent in English.
  • You have played a major role in completing at least one game.
  • You have worked on a game that uses 3D environments.
  • You have a fast and stable internet connection.
  • You are well-versed in C++, C#, Java or similar.

Additional (non-essential) requirements:
  • You live in Sweden or are prepared to move here.
  • You have an interest in narrative games.
  • You are good at writing, drawing or both
  • You have an interest in horror and sci-fi.
  • You have a Windows PC you can use for work capable of playing recent games (SOMA is a good test case!)

If this sounds like the job for you, send your CV to apply@frictionalgames.com now!

Frictional Games is once again looking for someone to join our ranks! This time we are looking for a Gameplay Programmer / Designer to employ full-time.

We are currently working on a new, currently super secret, horror game where we aim to take what we learned from Amnesia to the next level. This is what you will be a part of creating.


A core feature of our games are atmospheric and immersive game worlds. You will be crafting these in collaboration with other members of the team, making sure that gameplay is smooth, that narrative works  and that the right themes are evoked.  It is very creative work, but it also require someone who is not afraid to tweak and test a lot.

Instead of building everything around a fun core mechanic, our games derive most of their engagement from interaction with the world. Every scene is a sort of mini-game. This requires you to be at home with both programming and design. We do not require any extremely deep programming knowledge, but need you to feel comfortable at implementing a variety of gameplay in a 3D game.

More specific tasks include:
  • Implementing world events and activities based on a basic design document.
  • Adding and updating core gameplay features.
  • Code basic AI behavior for the creatures encountered,
  • To help out with the basic world and narrative design.
Of great importance is that fact that you will be working from home. Frictional Games does not have an office, so it is crucial that you are able to plan your day, and work without strict guidance.

Apart from this we also require the following:
  • That you live in Europe or able to move here.
  • Fluent in  English.
  • Have played a major role in completing at least one game.
  • Are well-versed in C++, C#, Java or similar.
  • Have worked on a game taking place in 3D.
  • Have a fast and stable internet connection.
Additional but non-essential requirements:
  • You are interested in design, especially for immersive/narrative focused games.
  • Have interest in sci-fi and horror.
  • Skills in 3D modelling.
  • Used to working in Unreal editor or similar.
If this sounds like something for you, send your CV to jobs@frictionalgames.com now!
Frictional Games, the creators of Amnesia and Penumbra series, seeks a Level Designer for a new game project. Taking what we learned from our previous games we aim to take horror and interactive story-telling to the next level. We are looking for a talented individual to help us design and implement this vision.

Main Responsibilities:
  • To take creative decisions on how puzzles, events, layout are to be designed.
  • Through scripting implement gameplay in a level.
  • To place sounds, tweak lighting and similar things to create atmosphere.
  • Communicate with writers and artists on how to achieve the goals of a level.
  • Provide feedback on design suggestions and implemented gameplay.

Work conditions:
The job will be carried out on a distance so you need to be able to work from home. This means you must have a fast internet connection, strong work moral and live in a timezone near the Swedish one (which is GMT+1). If you are not living in Sweden, you must also be able to invoice (or at least be willing to set this up). The work environment at Frictional Games is quite open and you need to be able to schedule your own time and take initiative when required.

Required qualifications:
  • Having designed and implement gameplay for a commercial game or a released mod/indie project.
  • Progressive view on video games and a will to evolve the medium.
  • Excellent understanding of game design for adventure games and immersive simulations.
  • Good enough coding skills to implement your ideas.
  • Experience in working with 3D level editing software.
  • Good understanding of lighting and architecture in 3D scenes.
  • In-depth knowledge on how to create an interactive narrative.
  • Not be shy of learning new things and work in areas out of your comfort zone.

Further Qualifications:
  • Experience in writing fiction.
  • Skills in 3D modeling.
  • Experience in the horror-genre.
  • Interest in science and science-fiction.
  • Experience with Fmod and/or sound-editing.
Send your application to jobs@frictionalgames.com. Attach your CV to the mail, but provide links for other files or images.
Once again, Frictional Games is hiring and this time we are looking for an environment artist. The employment will first only be a on project basis lasting about 6 - 8 months, but if all goes well it can go be turned into a proper employment.

You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home.

First of all you should be able to do both nice texturing and modelling. If you have experience in building levels that is also a big plus. You should be living in Sweden or a time-zone nearby. If not living in Sweden you have to run a company and be able to invoice. You also need to have a fast and stable broadband connection.

If interested send CV and a link to portfolio to: jobs [at] frictionalgames [dot] com.

We are mainly interested in seeing artwork you have done, what projects you have been involved in and your role in them. Do not send any large files to this mail but link to the them instead.
Frictional Games is now looking for a talented programmer to join the company!

You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home.

Some the things you will work with include:
  • 3D math, rendering, shaders and everything else related.
  • Console development (most likely Xbox 360).
  • Hardware implementations (support for motion controls, etc).
All coding is in C++, so great skills in that is imperative. You should also be living in Sweden or a time-zone nearby. If you are fit in other areas we are of course prepared to be flexible.

If interested send CV to: jobs [at] frictionalgames [dot] com

What we are most interested in seeing is evidence, in form of things you have done, that you are qualified. Having interesting works to show off can make up for any gaps in knowledge.